Okay so the stated intention from this video (~44:00) : https://www.youtube.com/watch?v=A-wectYNfRQ&t=2570s is that: * Post process / Film parameters are intended for per project tone mapping * Post process / Color grading params can be used for per level, per scene, etc adjustments So just tweaking Slope, Toe, etc seems…
Hi everyone! Got this large building from CAD software, it needs to be game ready. I'm going to reduce the polycount, clean it up, etc, but the question is - does it need to be separated to modulars and grid-aligned, like usual game ready houses? is it necessary to align everything to grid? I mean what is the best and…
I like the fact that you have made all this effort on your own. I knew a guy back in the 90's did the same thing, ie coding artwork etc takes a lot of guts and effort looking good so far, maybe start a games company :)
It might be easier to think of it in terms of categorizing the tools and then making a hierarchy of those lists. Sculpting: -Zbrush -Mudbox etc etc SubD: -Max -Maya -Modo etc etc Texturing: -Photoshop Generic Texturing: -Substance -Ddo -lol joking Texture Supplementary tools: -NDo -DDo -Substance -Crazybump etc etc Baking…
Exactly.. just to give the particles a litle "twist".. even simpler than playing with the inital rotation velocities etc.. because i always forget all the options for particles ::sweat_smile: