ok, here we go. Here is a rough and quick example of what i meant in my previous post. Please note that some stuff (especially textures) r only basic and simplified examples which show my point, and they were not fully elaborated for final quality look :P First of all, when u deal with low-poly vegetation u need to look at…
I think I figured how to do it. I even captured a video to show you but it's almost a gig heavy so it'd take ages to upload anywhere. D: I'll try to explain (without screenshots for now, sorry), it's almost 2 a.m. so maybe I won't be too clear, IDK if I'll tell the basics too, probably lots of stuff you know but I must be…
Hope this helps, this is my second go at tree flora: These are very preliminary shots and a lot of the leaves could be better rotated and placed, but these shots might actually be more effective in showing how the leaves help fill out the trees. You can compare the flushed out areas with the unfinished ones and see you…
Fun looking project. This is something you can just run wild on and have fun with. Your textures are killing it, you mention you're still woring on the diffuse, so my feedback will be mainly directed torwards that area.. Firstly, your overlay is too noisy dude. Check this out: This is a great example of what you should…
1. If you want true full-featured freeware, you will have to learn Blender 3D. http://www.blender.org It is quite easily the most full-featured free-to-use program that can be used to produce commercial work. SoftImage XSI Mod Tool is also a good option, but it is constrained in several ways that make it less flexible. I…
I'd like to welcome you to polycount. I hope we can help you improve your skills. We've had a recent influx of students looking for work. while I find it somewhat annoying that these students have shown up only after school let out, hoping to "network" themselves into a job, I'm still going to try and be as helpful as I…
worst that will happen is they'll be a little blured from the down sampling, usually resizing from 2048 to 1024 is better than just rendering with high AA on a 1024, i've had people try and argue with me that it will totally destry the normals if you resize them and they're resampled, but its BS. The most you'll have to do…
Heyo, Small update - base colours are coming along and the bakes are setting a good foundation. Looooong way to go still, but happy so far. Here is the material preview in substance painter. This is diffuse only. Quick test in UE 5.2 with a rough test for the fire fx for the hair.