Managed to block in the colors and added a bit of material information just for fun (this by no means will be the materials that it will carry, it will be worked on allot more). Now is when the fun starts.
High Poly done in Maya- Xnormal for baking- nDo for some finer detail normal mapping - dDo for base textures. I was inspired by Dead Space and the Remington Chainsaw tutorial for the dDo breakdown. Still things I need to work on for sure, but wanted to show what i had so far. 1st post to Polycount. =) *fixed the pictures
Hello, my name is Vlad and here is my art dump. Will be posting some fun/experimental and not serious/big projects here. Aim: just chilling and trying something new. Critiques and any feedback much appreciated, thanks and have fun :)
This is good advice. If what you have works together, get another stick of that exact same model and brand of RAM to pair with it (i.e. Speed, CAS latency, voltage, density). I couldn't say for certain which is to blame. What EQ suggests is a good idea. Clean and test your fans individually. Then try to locate the source…
Hey guys here is the WIP on my custom Commander Shepard! If anyone knows a way I could try to contact Bioware (being a fourteen year old) and try to get this into the 4th Mass Effect game? (if I do proper re-topo and textures when its done) WIP Without Textures