Grand Theft Auto VI Trailer 1 Looking forward to exploring the vibrant intersections of storytelling, technology, and diverse perspectives that redefine the gaming landscape that comes with GTA! I wonder if a new era of advance Ai NPC's will land in this games tenure? https://www.youtube.com/watch?v=QdBZY2fkU-0
If you want to have some success, the project needs to be small: -1 map -1 player -1 enemy -1 weapon If the team can get that far, restart the cycle and you might get something that looks like an actual mod or a game.
Overall looks pretty good, the vending machine is nice The rocks on the tavern one are a bit weak and the ground on the sci-fi one is also weak, same as on the other environment If you keep doing 1-2 more things you should be in a really good spot Dont forget that people overhired for corona and now is a bit of a downturn…
At Position = 0, Level in Low = 1 / Level in High = 1 At Position = 0.5, Level in Low = 0 / Level in High = 1 At Position = 1, Level in Low = 0 / Level in High = 0 The nice thing about the histogram scan is that you get a full black image at 0 and a full white image at 1, very usefull for blending.
That's HLSL right? My only experience is with GLSL but I'm guessing multiplying the ambient of 1 1 1 1 with 0.1 makes 0.1 0.1 0.1 0.1 - a very low alpha value. I'm not sure how you'd do it under HLSL cleanly but set the alpha component to 1 or remove the intensity multiplier and see what happens.
My experience with my my friends who were classmates from Academy of Art University. Out of 14, my self included. I work for Gameloft on with a Full-time Permanent Position. 2 are working QA for various companies. 1 is full-time an Artist at ngmoco:) 2 had short-term contracts with ngmoco:) and are currently freelance…
All engines should support it. The UV sampling goes from 0-1 in both U and V directions You simply lay it out on a 2:1 space, like from -1 - +1 U and 0-1V then scale all the UV's by half (0.5) on the U axis and put them back into the default 0-1 UV space. IN your program they'll look stretched but they will read a 2:1…