Hey folks, I was recently inspired by the new trailer for the BotW sequel and wanted to finally attempt to do this character justice. Block in & sculpt are in-progress. I'm aiming for game-res with painterly PBR textures and a simple environment for presentation.
I'm trying to match the art style of The Witcher 3 . This really was just to practice my lighting and foliage creating workflow but I got carried away and decided to take it a bit further. Comments and suggestions? Made with Unreal Engine, Speedtree, Maya, Photoshop, and Crazybump. Video link is at my Artstation.
WIP of a model I am working on inspired by an awesome concept from Morten Skaalvik (https://www.artstation.com/artwork/4lVYk) there is still a lot of refining to do but I would love to hear your feedback and comments :) . I am planning on taking this piece all the way to a game res model with textures.
For those interested I wrote a small post mortem on my blog, going over what worked, what did not, and what maybe could have been improved. http://usethesnap.blogspot.com/2011/12/fort-highness-post-mortem-for-christmas.html Jessica: Thanks for the kind words :) I hope you do so on your handpainted level. I've been…
I was always more into the Warhammer Fantasy than 40k. I still have a decent number of Orc & Goblin miniatures (some painted fairly well, I reckon!) and some of my friends used to ask me to paint up their miniatures for them. I actually ended up getting into Necromunda a lot more than any of the "large scale" tabletop…
Silkypix doesn't have any lens correction yet. When Lightroom supports the x100, it will remove it, but it's not "quite a bit" it's already been measured by a few websites using grid charts and all the pixel peeper measurements, and it's very slight for a wide angle lens. Lightroom's lens correction features are great. It…