hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
Don't think I can add anything more than it's in the title. Except texturing software may be Photoshop or Mari. By "hard surface" I mean objects like weapons.
I made a mini tut showing how I approach integrating micro texture into hard surface props: https://www.artstation.com/artwork/sculpting-micro-texture-tutorial
There should be no hard/split edes . The displacement goes in direction of vertex normals usually . You need a bevel on hard edges and face weighted normals