It's a lot easier to answer now that I animate, like you said they have some kind of frame of reference even if it's way off the mark they don't stare at me blankly. Outside of the industry: What do you do? I'm a lead character animator. So what does a lead character animator do? I lead the character animation team, make…
I like the idea of discouraging cliche's instead of voting the most cliche thing to the top of the pile. I love it when things are open and free to creative input instead of highly shoehorned like DW. "You can make a medic but they can't have more than 2 arms, they must be exactly the color of your forum and they must fit…
[ QUOTE ] More weapons isn't what makes people play games. They miss the whole "fun" point. [/ QUOTE ] Yeah, it seems that when you go to any half-life 2 mod site, you'll always see millions of gun models. Never a player model. Perhaps a map prop. Though to me, perfect example of lack of originality is, a couple years back…
Hey PC, Trying to create the main character from the game Hob by the people over at Runic. Love the art style, and the fact that the game is based on exploration and discovery, something I find severely lacking in games these days. In the gameplay I've seen, he uses a grappling hook on his arm, so I switched it up with a…
Hello everyone! This is a fanmade Overwatch character based on the concept of Mario Manzanares. Sculpt in Zbrush, retopology, uvs, rig and animation in 3ds Max, textures in Substance Painter, render in Marmoset and final composition in Photoshop. I hope you like it. https://www.artstation.com/artwork/Ka532r
Hi guys, I've posted this question on another forum but haven't gotten any answers yet, so I'm expanding my horizons :) I'll just copy and paste what I posted there: I'll be really grateful to anyone who could tutorial me up on this :)