Hi, I'm actually doing the modelling of the cars for rumblesushi, so I've joined up so I can talk directly to you. First, hi again and thanks for your replies. I'm working on adding lighting and also adding some more hand drawn elements. I've used some AO on the Lan Evo. I just used a sklight and a target direct light (as…
not sure if you're following this thread anymore @jcourtchandler but you're just going to have to work hard. A lot harder. 4-5 hour grind sessions after work. Hours of tutorials. The kind of art on your portfolio looks like the stuff my friends doodled in freshman year, and they were not aspiring artists. I could tell you…
Posting an update to this project. It's still a WIP but I got it into UE4 and have the first pass textures on the models. I am just about to work through a UE4 lighting tutorial as I need help with that aspect and will redo the lighting after I complete the tutorial. There are certain things I know need work but I would…
yeah I never drew my character up.:( I started doing the Joan of art tutorial and got to the point where I understood the basis and try to evolve the body into a character I was thinking of.The joan of Arc model looks very Manga like so I think it messed me up when I attempted to create a more realistic model. 3d total has…
-I was researching this some more and found a few good tutorials check this out: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ http://www.zbrushcentral.com/showthread.php?187560-A-realtime-portrait-HUGE-MAKING-OF-TUTORIAL -After you understand this stuff, you can use similar settings…
Hey guys, sorry for the long silence but the tool is pretty much finished . I haven't managed to work out all the kinks, since Distance Fields can be pretty unstable. Now I'm working on the video tutorial. It's important to me that I release this tutorial together with the tool since there are a lot of things to take into…
Hey mate, I would recommend looking at this tutorial and completing this so you can get a good idea of how to model a high poly using sub-d techniques, building an appropriate low poly for it then baking it down. Really helped me to nail down the techniques. I recommend doing the whole tutorial since it'll teach you how to…
UE3 uses Skeletal Controllers to correct for character foot placement. This is set up in a character's animation tree in UDK and not in a 3d software program like Max or Maya ( although you need to create an IK bone on each foot for this to work ). Here is the documentation on the topic:…
A tutorial that I did when I was about at your skill level and I was starting to do my own Desert Eagle was this Fire Hydrant tut. It is very well done and should be easy enough for you to follow. What I did was watch each video once through without having max even open, just watch the video and see how he does the…
Hi Eric, Thanks for helping out!!! So the LayerBlend node is newer node? I thought all those new blend_node such as color_burn / Blend_screen / Blend_Softlight were new!!! But I just checked it out and you can add layers and change blend type. I have been doing research regarding tutorials Wenda made (Landscape Tutorial)…