Welcome to this thread BA & MA 3D Games Art & Design - (BA) with Optional Sandwich Placement/ Study Abroad https://www.herts.ac.uk/courses/3d-games-art-and-design 2022 Showreel - BA (Hons) 3D Games Art & Design https://www.youtube.com/watch?v=0AEOD1dxWow Neil Gallagher, Award Leader for BA & MA Games Art. The video below…
Update! So I meant to post this earlier, but unfortunately baking the meshes took a little longer than I'd initially planned due to an unforeseen glitch with the arm high-poly... When I uploaded the last post, I had everything but the flamethrower attachments concepted and made - I've since then done a loose, simple…
Hey everyone, I was asked by Cubebrush recently to create a breakdown for this character to be hosted on their blog. I am mirroring the content here, as I feel it might be beneficial to folks who find it on Polycount. :) Approach I begin personal work by asking myself a few important questions which will help inform my…
I wanted to start the first breakdown with the prop that I started this whole project with. The floor bricks. No two props were created exactly the same way, but there is a definite flow on how I work the asset through the pipeline. Here is a little visual aid to explain how I went about creating the floor bricks.…
Judging is over and were FINALLY ready to begin announcing who the winners of Polycounts BRAWL Contest are! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they rated the entries in 3 areas: Artistic Achievement, Technical Achievement, and…
Hey, no problem. It was one of the more pressing aspects of your folio imho, now its easier to focus on the nitty gritty. =) Your stuff feels like it isn't quite there and it's like... distressingly a little hard to pinpoint exactly why that is. On the plus side, that means you're really close! On the minus, that means its…