It's on the roadmap! :smile: I've been told that we're 80% done, but there's no ETA. I imagine Megascans will be out first, then we'll port over the Macintosh version!
Here is my latest project created using UE4, Megascans and my own assets. My focus on this project was creating a full environment around the theme "Cold". It was my first time experimenting with megascans in unreal. This also taught me a lot about lighting techniques and how to achieve an appealing end render using…
For my project need to be able to change by scripting the materials properties. Looking at Megascans as potential source for base materials I can use to derivate a new set, want to know where I'm starting from, so if there is any documentation about the base value used to create these materials. Since Mixer it's not…
Hi Polycount! This was my final project for Foundations Term in Think Tank Training Centre Online. Based on the concept from the amazing artist Rob Kaz from one of his illustrations for "Friends Along The Way". Made the textures of the frog using TexturingXYZ Displacements of a frog scan and megascans for leaves textures…
I spent the last few days putting together this scene and experimenting with Quixel Megascans. Flythrough: https://www.youtube.com/watch?v=o4oPqaWBc7Y Any feedback please? Cheers.
Artefact model for Wanderer 2040 indie game. I made it in Blender sculpting and textures in Mixer. Perfect detailed environment was made with Quixel Megascans. https://www.artstation.com/artwork/J9aKOm
Hi everybody. Unfortunaly I am still a complete beginner, hope somebody can help maybe. I recently got to know that a guy who makes mods for Skyrim SE constantly uses different textures of Quixel megascans to use as ground textures in his game. He says though that its unfortunaly not as easy as just exporting it, it would…
Hi guy's, After reading for almost a complete day i am still at lost on tessellation performance issues since many threads on various forums seem to indicate that tessellation is still a major issue in UE4. I am currently starting to work on my terrain and i was tempted to use the megascans library but as tessellation seem…
This was using the creative cloud trial. Interestingly enough, I tried it again and it worked. Its weird because the first few times I tried it, the thumbnail never showed up but now it's working. Maybe it's because I saved the materials in the default location which was outside the directory where the other materials were…
Guys is there a modo kit for megascan studio ? it's at the end of the PDF. Send To Modo This is the first iteration of the Megascans > Modo workflow. Step 1 Unzip the ModoKit.zip file and paste the contents to: C:\Users\<username>\AppData\Roaming\Luxology\Kits Step 2 Select your desired asset simply by clicking on it and…