Studios use Maya because (practically speaking) it's the best DCC to build an asset pipeline around. Max is basically a dead end despite being objectively superior to both as a modelling tool (fight me :p ) - it's unpleasant to build tools for, the animation toolset has barely progressed in 20 years and they resolutely…
Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! Producer Threewave Software is looking for a Producer who will help push Threewave Softwares game experiences to the next level. The Producer leads multi-disciplinary teams through the game development lifecycle according to our production processes on…
Producer Threewave Software is looking for a Producer who will help push Threewave Softwares game experiences to the next level. The Producer leads multi-disciplinary teams through the game development lifecycle according to our production processes on specific game titles. The Producer is ultimately responsible for the…
@inprogress: haha that's actually a pretty sweet reason for there to be a floating brain. if there's one thing i can't stand it's poor taste in nail polish. @jesterbox: *highfives* thanks dude, it IS actually that big. @slappybag: lots of love back. and i don't think i want anyones babies at the moment. thanks for the…