morning, ok bit of an update, been playing with the decails and haven't quiet got the hang of it but am getting there. i was using strips of tire marks for the straights and corners, but found that i needed lots of polys on the corner peices to prevent warping, so i have created a seperate decal for the corners. Some thing…
I'm working on some objects that are low poly, like weapons and clothing around 250tris. Is there a way to add decals without using vertices? Do vertices even matter? I'm imagining it being like vertex painting. If I made a game in Unity where the user can put stamps on their clothes or weapons, how could that be done? Any…
I'm not good at writing addons, but I made a little addon that works with decals. It still needs to be refined to make it work perfectly, but I don't have time for that right now. If you want you can add or correct something, and enter yourself as a co-author https://www.youtube.com/watch?v=dcwq-voZK3I…
Hi all, I wanted to practice some decaying environments so I will be attempting to recreate this concept art I found: I want to learn how to use decals in UDK along with creating believable wear and tear on concrete and machinery. As of right now, this is my ultra simple blockout with the pillar I worked on. I'm planning…