We are seeking additional 3D and texture artists: Formats Static meshes: .lwo or .ase Animated meshes: .md5mesh/.md5anim (natively converts .mb files) Textures: .tga and optionally .dds, local/height/specular/diffuse Budgets We are developing with 2007 hardware in mind, and a possible migration to ET:QW for the megatexture…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
I'm glad things are smoothing out, but I've got a bit more to say as I'm kind of going through what would be the next logical step for you (somewhat) When my wife and I got married nearly 10 years ago I still didn't know what I really wanted to do with my life. I have always been an artist, but it took me a long while to…
AutopsySoldier: man... your attitude is what drives salaries down in entire industries. Ever wonder why musicians get like a 10% cut of their sales at best? Because you have two guys who can play guitar. One is highly skilled and soulful and wants a fair wage for the time and effort he has put into learning his craft, one…
....you guys realize publishers are actively going out of their way to pay streamers and youtubers thousands of dollars to review, feature and play their titles right? it's called influencer marketing and its still super under priced to the point of being hilariously cheap win for anyone with a marketing budget or who…
Brothers / Sisters, The events of the last few months have shaken me to my core. I believe you know what I'm referring to. Paul has been awfully quiet lately and the mood at Paul's House has been more somber than I can remember. Work proceeds as planned but there is a pain in the air that is hard to describe. It affects…
I just wanted to write this and share my experience for those who are having a difficult time landing a job or need some inspiration to "stay on target". Like many others, when I was young I always aspired to becoming a game developer. I lived video games, breathed them and loved playing them with my friends. It's a…
amazing ideas! thx all! MoP's screenshot looks like the thing I got in mind. But i think gonna move the viewer options(show normals, show wireframe, etc...) into a "Display" menu on the top. Also gonna add an option to decide which RGBA channel the output will use ( for example, AO in red channel, thickness in blue…
Thought i would share my experience. I just graduated with a bachlors in Game art and design from Westwood, a really small for profit school, like ITT/robert morris college (less than 500 people on my campus of many different degrees). Now for the most part i would say MY education was beneficial but for a couple reasons…
Poly budget isn't something you can put a blanket number on anymore. The actual number doesn't matter until you go higher than what the rasterizing hardware you are running on can handle efficiently in batch. The programs that send this stuff to be drawn today are more worried about sorting states and batching than the…