sometimes its also just part of the outsourced work that nobody ever sees.and to be fair its realy hard to sell a million nose shape outside a character creator system.
You can bake nearly any map as emit bake type in Blender. There's nothing special about albedo, roughness, metallic and the majority of other maps, so just plug your metallic into an emission node or directly into the material output and it'll bake fine. You can also use plugins like ucupaint to make the baking process…
Hi! I have a funny error... For job they asked to me to work on Maya 8.5 =___=... I'm basicaly on Maya 2008 then some script don't work anymore... Anyway... when I try to open my script editor, the pannel is completly grey, nothing appear, no menu, nothing. And I have this error in the bottom right log : // Error: file:…
I've just finished another example of a material I've made using the custom Stylized Nodes I've been working on in Designer. This one uses a wood surfacer node as well as an Edge Notching and Edge bashing node.
Thanks for the response. After much fiddling, I found out the error. It was because I had nodes that was not deleted as history. For instance, the node at hand is "PolyAverage", so when I move a vert, the node is still calculating.
Found what the problem was -.- Had to basically do it all again and render each step to see what i did wrong. On the displacement node, i deleted the extra node to connect it to the other node. I was wrong...
I'm interested into seeing your files. Usually our cooking for substance discard unused nodes (and therefore any inputs that is not connected to an output node). It could be that your initial setup result in that configuration and the blend node avoid that.
Thank you for the reply :) I tried again, here was my step: 1.click multi-normal layer and active painting mode 2.click on PS mask, then paint in 3DO I found that PS mask didn't show the painted area in white color. did I do something wrong :s ?
I don't have that object selected, but the vertices are still being displauyed which is slightly annoying. I've tried restarting Max, and resetting xform. I've also tried duplicating the object and the same thing happens to the duplicate of the object. Is there anything I can do for this without having to remake this mesh?…
I hate the soft I'v been spending most of my time in for decade already . It's Substance Designer. It's rather love/hate relation actually and I still couldn't find any alternative . It's non destructive everything and super cool indeed in this regard but gosh wouldn't they do every node most inconvenient way ever…