This is my first time working with ue4 and my metal surfaces look terrible compared to sp and marmoset how it is supposed to look. Marmoset and ue4 are both only using 3 spotlights in the same place to get similar lighting.
www.chademond.com I'm a 3d artist looking to expand my portfolio. I specialize in character design, and am looking for freelance opportunities. My resume and sample of work can be found on my website linked above. Thanks!
Marmoset is looking to add new members to our team. We have positions open for art, engineering, and sales and technical support roles. These are remote, contract-based positions with flexible working hours. Material/Texture ArtistWe’re looking for experienced, talented artists with a keen eye for detail to create base…
Hi all , My name is Raven Loh, I'm a 3D Environment artist/ Props artist specialize in high quality game ready assets creation. Currently looking for freelance/ remote work. Prefer mid to long term project Please take a look at my portfolio at https://ravenloh.artstation.com/ If you are interested in working with me, do…
Hello everybody. I am looking for any opinions - just got one of those decisions to make without any clear answer and some extra opinions may be nice. I am brainstorming lots of ideas for next game project. I've settled on a survival game set in alaska that is meant to be relaxing, not stressful. Think The Long Dark but…
Hy everyone, I'm Horatiu, i'm 26 and i'm looking for feedbacks for my portfolio. I'm a junior 3D props artist, I graduate from an art school (Sae Institue of Geneva). This is the link of my protfolio : https://www.artstation.com/horatiu_coman I posted only the best work i can make. If there's something wrong with the work…
So, you want to be a texture/material artist? If so, then start grabbing models and texturing them :smile: There is a good amount of models that can be found for download in the Polycount Wiki that are already UV'ed for you to practice baking, texturing, and posing. If you want to be a "look development artist"…
2D texture artist (cars and tracks) SimBin Development Team AB is looking for a talented and experienced off-site 2D Artist for one of our upcoming PC productions. SimBin specializes in realistic racing games, like our highly critically acclaimed title GTR (www.gtr-game.com) and our latest project, GT-Legends…
Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (3000-3500 polys) to unique ones (5-7k+ polys). Bipeds…