Whenever you want to switch your license from one computer to another, you simply have to click a link in the email to do so. There are no limitations to how many times you do this. It works like this: * You open Toolbag on a computer that it is not currently registered * A prompt appears telling you that you need to swap,…
Hey miauu, if using those somehow it run both of the codes, so after bridge it then connect it and that's not what I really want; is either bridge (on open edges) or connect (on closed edges). Is it possible to achieve that? I did try to use array and compare both of these two;edgeSel = $.modifiers[#Edit_poly].GetSelection…
Ah yes, I see what you mean now. That is odd. I can't help with that but perhaps I can offer alternatives so you might not need to rely on a list being present all the time: The N hotkey brings up a list of every subtool of your active tool. Alt + left clicking on an inactive subtool in the viewport will automatically…
[ QUOTE ] Personally I would really like to keep this is in 1st an open and 2nd an "generic" modeling forum like polycount to ensure "outside" traffic. [/ QUOTE ] Well like I said, the forum will be open in 2 weeks or so. As far as traffic, its completely open to 'outside' traffic and we usually have around 800+ people…
yeah, my plan is to hit school from 8-12, maybe pick up one of the open labs, figure drawing classes that are free during the week as well and treat it like a job until 5 or 6 PM every day and not get into the habit of lounging as I need to actually show some accomplishments to let her know I'm actually getting things…
Oh right. For both I used the same 4k normal map in NDO. Just a single map. I got some more ram installed on my work station up to 32gb now but that hasn't solved anything. Specifically when I'm changing the values in a layer via the ndo interface will it take drastically longer. For example changing the curve to a…
I really like the modeling and where this is going. The main thing that jumps out at me is it's hard to 'read' the scene at times. A few of those shots have so much going on that it's hard for the eye to come to rest anywhere or be lead through the shot. I think some more open areas would go a long way to help the scene.…
Looks like your character doesn't have an openable mouth, it looks watertight. It's a good habit to have an openable mouth with a mouthbag where you can place gums/teeth and a tongue, for that even further "excellence" as you're trying to achieve. Also, if you sculpt the mouth just slightly open, you'll get cleaner bakes…
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
fan-favorite remake while learning valuable…
I know this isn't the typical artwork people post here, but I'm really bad at logos and appreciate any opinions. The logo here on the steam page preview is my top candidate so far: and here is the pool I've created so far: I think the lower ones with map look clean and professional, but too technical and boring. I like the…