Hi Guys, Just after some crits for a plastered brick wall substance I did for an environment I'm working on. so any crits will be extremely helpful! Thanks!
One question is how do you create a circular tile texture like the one pic on the left? Is there some photoshop technique to create that? The other question how in the world can you create individual brick height maps from the diffuse brick map like the pics on the right? Do you have you paint all those bricks one at a…
Finally can post some stuff. Should be racing through now that I have some free time. Broke up my bits for the pillars and walls. And worked on my bricks for my brick texture (why did I do 10 bricks? headaches...) . Textures and UDK set up soon. UPDATE 1: Importing my stuff into the UDK I've realized ALL my sizes are…
ok, well now instead of adding all the corner bricks you only added a few...take a look at the concept...those corner bricks are very well designed, and imo help out immensly as part of the design of the building...dont sparatically add those corner bricks... they are down the whole building. and also, they are not exactly…
There are some serious scale issues here, and I think it's due mainly to the size of the bricks and the doors/windows. If you compare the door to the size of the bricks, or even the garage door, it makes it fairly evident that it's built for somebody who about 12 feet tall. Given that I can see some faint tiling on the…
Looking really good. Great details and the moss and bricks feel like 2 well done materials. The height/depth various between individual bricks I feel like could do with being increased as they all feel like their face are in-line with each other which for me doesn't sit with the overall deterioration of the bricks. But…
Best thing to do is separate the concrete from the brick and map your brick walls 0-1 and set titling parameters on the material. Alternatively, make sure your brick ends exactly on a width value divisible by power of two (2048 width image concrete is in by 256 pixel for instance) this would put the brick at 0.125 in UV…
If you're only using that brick texture once in your game, that seems fine. The mirror axis for the bricks does show a little seam, so you could move your UVs in a touch from the island edge to fix it. If you're using other assets that have the same bricks, you probably want to either move it to the corner and make it a…
Today I tried plugging in different base textures into my brick PSD with some fantastic results! Photo sourced rock texture: Filter generated rock texture: My technique for shading the bricks was to draw shadows around the edge of each brick and then put a light outer glow effect on the shadow layer. The top layer has the…
This is looking really amazing. I love the brick texture you used for the castles battlements. The corner stones, foundation rocks and bricks really make the wall that much more interesting. You can see some blending between the foundation rocks and main bricks but it looks great from a distance.