If you're concerned with creating a normal map, I'd create this type of stuff in Photoshop and use Crazybump or the NVIDIA filter (pref. Crazybump) to create the normal map.
Roman Soldier - Fall of an Empire I have enhanced the Roman Soldier character I created some time ago for the "Fall of an Empire" PC video game. I utilized Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! 25K tris 4 Texture sets of 4K Highpoly - Zbrush Retopology / Uv's - Maya…
I'm new to 3d. i'm working on a bedroom scene and i want know what is the best way to setup the scene. Should i create a cube, and create the room in the cube, or just create a floor plane and one wall that is in the camera view.
Hello friends, I always wanted to create different rugs, carpets and clothes like is this picture. Are there good tutorials how to create them? Even paid ones, I would buy a good tutorial about creating something like this. Please help.
Hi guys, Does it matter when the morph targets for facial expressions are created? I have a character and was going to rig and skin it and then do the targets later on. Or should the targets be created before skinning? Thanks.
Hi everyone i want to know how can i create Muddy Water on Ground ,Something like after rain effects,Water patches and mud are created .Any idea ,Do i have to create textures if so how
Hi guys! This is my first technical topic here, and I hope I'm doing it correctly. I'm trying to create an interior like the one in this reference picture, but I can't seem to get the same lighting. I'm using a V-Ray dome to light the scene evenly and a V-Ray sun for the light on the wall. Generally, it looks okay, but as…