I haven't been able to Check the full material pic but from the photobucket img it looks like The issues are you are using a world normal node in a chain that links to a pixel shader input. Udk only allows the world normal to input into a vertex shader input, which presently is only the displacement input. The second one…
[ QUOTE ] crocop sucks! Fedor Emelianenko rule that world. forget about mirko. [/ QUOTE ] your russian your biased :P Crocop has style, he's a great striker. Fedor is a power house but submissions just arent as fun to watch
http://www.whirled.com/ Enjoy. As a disclaimer though, we haven't turned on the money hose yet. Still in beta. I made Underwhirled Drift and a friend of mine made Brawler. Both are pretty cool flash games in my totally biased opinion.
I like it, but I might be a bit biased :) Like I said it might be a little too saturated. The green is a bit harsh, but that's really the only issue I have with it. You could probably go into PShop and tone down the greens selectively.
*sigh* like, omg, raar. ok, ok! i'm a biased pc gamer, nintendo/sony fanboy and want to make microsoft look stupider than they really are, what? ... "virtually unhackable" the media made me think it. can we be friends?
at a guess, I think normal god rays with a depth biased alpha on them, so when they intersect with geometry they cut out. Bit expensive at the size you are looking for though, I think. There might be a better way to do them though.
The "No BS iPhone Review" Only read about 1/8th of the whole thing at this point, but I'm already liking what I'm seeing. Flame wars and apple love/hate biases aside, already seeing a really well-written review of what the iPhone does/doesn't do.
Can anyone show me why my fog shader is not working when i plug the bottom part into my opacity channel? I am trying to use depth biased alpha but it is not working for me. Thanks for the[IMG]file:///C:/Documents%20and%20Settings/Damien/Desktop/Fog/brokenshader.jpg[/IMG] help..
F1 Help file for basic stuff like this (as well as much more advanced stuff). The help file is very good, and goes over this information extensively. I think it's the best Help file of any 3d program out there (I'm biased however)
JimmyRustler- I recognized her immediately (though i did work on Band Hero, so i had to stare at a 3D model of her every day for a about a week, so maybe I'm biased :P) St4lis- this is freakin fabulous. :D