+1 i have the game but gave up on the engine and import export really quick. Any model would do just to fit some hats on. Probably copyright infrigement so share the models? Anywhoo if theres any nifty pirateish person here id apprechiate it :D
i think both square and blur are pretty awesome at what they do. squares stuff seems to be more technical and blur is all about bang for the buck. it is pretty obvious one is an american company and one is japanese. blurs cinematics contain either blood or boobies and always a explotion, in the case of bloodrayne all 3.…
Pandora 100% legal and pays for the music they play. GrooveShark has passed quite a few legal challenges and while it does have the potential for people to upload music they don't own they still pay for the music they play and take down anything that anyone thinks is questionable. It's not piratebay or some other P2P…
@Nuclear Angel , thanks! I agree, thanks for the tips. I would like to test others poses, but without a proper rigging would be a hard task and time demanding. I did this pose in Zbrush, no rig. So since my focus is modeling & texturing I keep the pose simple enough for presentation purposes and also to match more the…
@Jose.fuentes Thanks alot! @Green Pirate64 Glad you like it. I'm probably going to come up with some rough color schemes after I'm done the UVs for his gear. Might go for a more orange hue to the leather to contrast his skin. As for the gloss I'm excited to get back into substance and play around with that myself!
Maybe I'm biased since I worked on it but you should see the clouds & skyboxes in Pirate101. There are some great cartoony clouds and skyboxes, it's F2P and you get to fly some airships pretty early. (they are mostly static clouds but the vortex portals to other zones are pretty nifty looking)
If this is 3dstudio max, learn to use ctrl+backspace on selected edges. Use this to clean up a lot of the billion edges down the middle of his face. When you construct a face (or any model for that matter..) Try to be consistent in your polygon distribution, as you increase detail do so equally across the model. Your edge…