Update Backlog 3 : Smooth Camera System (with delta-time) Early in development, I had developed the basis for a smooth camera system. In games with environments which are larger than actually visible by the camera's FOV, the camera normally follows the player as they move around. A smooth camera system interpolates the…
The average minute count before something strange and unusual happens at Paul's House is often no more than 7 minutes. Lately I've noticed it less often because of how preoccupied with development we are, but last night took the cake. Unbeknownst to me September 21st is Paul's mother's birthday. I woke up to find a house…
I can't wait to get away from 3DS Max. It seems clunky and unpolished to me. I feel like i could go 3 times faster with some logical, simple tweaks and additions. The doubled interface from the Graphite tools is super annoying on a 17" 1920 monitor. The command panels re-order themselves all the time leaving me searching…
Typically the answer to this questions goes something like this. Think of an hourly rate, figure out how long it will take to do the job, give yourself some padding and breathing room and submit that figure to them. Don't forget to calculate changes and rework and get the number of corrections and changes in writing…
Heya @Pollysong - I'll admit I didn't really want to get into this either but hey, might as well try to formulate my thoughts. I'll probably regret it too :D "Here's how I see it: it's a game, they wanted to include more people (women and girls), so that more people could enjoy it. And you want to take that away because...…
In the end following Fanfarer hints I managed to put together a script that toggle the WrapMode between 0 and 1 of a selected list of brushes (getting some help on Zbrush Central). That's the code, that can be customized according to your needs. :) The code beow creates the Brush WrapMode subpallet in the Zplugin menu that…
I was in the very same position a few years back. I finished school and didn't know what I wanted to do. At the age of 17 I had it in my head that I could spend 4 years working on my skills by myself rather than going to university. In terms of pay, I was making £xxx-£xxxx per project with quick turnarounds whilst I was a…
I have made the mathematics on how much i can survive while being able to travel to another country if i find a job, and i also took into consideration that something might happen so i might need more money. I have 1,5 year (and more if things go smoothly) but i plan on sending portfolios to people in a couple of months!!…
This is a great discussion and one I am involved with all the time. Thanks Stuart for starting this thread. Quick background on me so you know where I have been and my experience: 17 years working in games and Discovery Channel documentary work. 10 years as 3D instructor- trained over 100 students worldwide in Denmark,…
I believe it is a hit-or-miss type of thing. Sometimes cut scenes fits perfectly into a game, and really plays their part in bringing the story to the next level, others would fit better with perhaps something like Half-Life 2 type of storytelling where it lies more in the environment and walking through it rather than…