rn I work on this Mushroom covered creature. the Concept is a Lizard / human base that gets infested by Mushroom cultures in a parasitic way In my WIP shots I use polypaint to show the veiwer the details because I was told its hard to tell with only a single color :p Any kind of critic or comments about it are welcome
I want to do a sci fi environment. But I don't know which one to tackle. I'm thinking I should try to tackle the room with the green capsules with the plant monster in the middle. That one has modular potential. Or maybe the capsules in the room filled with water? Any suggestions which ones I should hit?
Forgot about this. I had been working on this bastard in off time at work. Was a project to convince myself that maya paint = goooood. Anyway, thought i'd post a shot. I made this like a year ago? maybe it was 2? I dont remember. It was a halloween contest and he did not qualify since he was not technically a monster.=P
If a human is about 200 units in Maya (with working units on cm), but 90% of the characters in the game are giant monsters that are over 4,000 units, should they be made to scale? This is for UE4. I feel like they should be made to size just for a realistic consistency, but I'm afraid it might cause performance issues or…
No Monster, No Blacksmith,no Robots, no Mario ... but here comes the heroine of all GameCharacter ... :poly108: > my cute Chibili. I want to bring she to life in iClone . She is sculpted, modeled painted, rigged ... the whole palett and now ready go through 3Dxchange and then jumping to iClone ... Here comes some WIP stuff
I'm hoping I can complete this in time. The decision process for who to do was a monster but I finally decided on Dryad Soraka. Here is my initial idea sketch. Next is anatomy check/tidying with her final sketch. Then the background will be solidified and light source worked on. ANNNNNND finished! DA LINK
Spent a little more time detailing this one and giving her some more unique pieces. At the moment she is a bit too clean for my liking and if the final design is similar, using some of the techniques from the 1st design could help make her armour more worn and believable. Aside from the cleanliness I am really loving this…
<---Adding to the madness @DIV post an obj of the monster truck so we can show you what everyone is talking about. Its not a matter of speed. That's in-material. Whether or not you triangulate a model before sending it to a game engine that engine will triangulate the model for you anyways.
I have a huge backlog :( Nier, Alan Wake, Bioshock 2, Fallout, Mario Galaxy 2, list goes on... must find time! When i can play: Starcraft 2 Monster Hunter tri iphone: Words with Friends osmos helsing's fire
yeah I have been a fan since season 3. Girls, Guns, classic rock, gankin monsters and the Impala = good fun. yeah its not the best show but I give it a big thumbs up for being entertaining. It's the only show I watch regularly.