hoo boy. So, there's nothing truly wrong with working this way, it can be nice if you plan on unique details for every single part of your model, but you're very limited by texture resolution if using a single texture. It's more common to break the house down into modular pieces to make better use of texture space, and use…
Hi, Thanks Mark. Well there is no solution, I always use 12 18 sides and add extra edge in between to avoid spec seams. See what you did is exactly what i did but for some still unknown reason it did not work i was having 1 unit difference still. ah sigh. Well the avoiding method is that I made a plane with my desired…
are you planning on making this scene in game or just a render? if its in game start setting up a basic zone with lighting if its a render get a max viewport shader to work with also set up your lights in scene also dont be afraid to ADD polys to your low poly, you stones on your column are rather boxy shapped and are…
Okay, this post will talk about next big iteration for the level design. The previous design was probably fine, however I have plenty of time before my first deadline and I think there are some major improvements that can be made both artistically and for gameplay. Level blockout update In previous post I mentioned that I…
At this point I got a bit burned out on making and unwrapping the wooden pieces for the shrine so I moved onto the trenches themselves and did some research how actual trenches looked like Based on the concepts, most of the Trench Crusade trenches are a little bit more ramshackle with more wooden pieces rather than metal…
====Day2 progress==== * I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
Finally finished this scene! Thanks so much for all the helpful tips and critique! :D https://www.artstation.com/artwork/d8KEde Had a little one week break after my last project but I'm ready to start another one now. Found this awesome concept on Artstation to work from. So started with a super basic blockout in Unreal…
Hey everyone! Here's my latest WIP renders, thread below :) Latest: It's been a while and I'd like to share some stuff I've been working on :) . My intentions are to submit the modular level kit to the unreal marketplace for everyone to use/checkout and branch out to Unity eventually. The level was in inspiration of the…
Hi - not sure if this should be in Technical or Unreal forums, so mods sorry if I got it wrong! But I think this applies to technical in general. I have a few mesh huts that I made for a forest village I’m creating. About 5 different huts total. I currently have them each as a single mesh that I’m importing into UE4 (so 5…
So, I'm finalizing the proportions of the scene I'm working on in Max before moving on to the optimization stage, and for some time I was fighting with Max's grid snapping. I had originally set my grid spacing to 16 units (or so I thought), with Major Lines set to 8. It was only after struggling to force Max to behave that…