Today its my take on a Sahuagin Warrior, after i finished school i remade some of my works to improve as well as start my portfolio, i wanted to make a the character inspired capcom games which is my favorite game art and using my approach at an stylized model.
Even here in Japan, there is no Sega (Sonic Racing and MegaDrive classics only). Hardly any Capcom. Looking on Amazon Japan has found some awesome deals on games that are not available through Origin or Steam. I am sure there has to be an equivalent in Korea too.
Capcom is rather wishywashy on the issue, they're saying they'll port it to everything they can get their hands on. Considering noone has announced anything regarding the "Revolution" yet it's not farfetched to assume these's some very strict NDA in place. Besides, RE4 didn't doom the Xbox.
I think I'm a year too late on submitting this to CAPCOM, but here's something I've been scouring around DeviantArt and the latest video game console games for (to no avail at this point): the PErsonal Terminus P.E.T. and the Link P.E.T. and all their accessories (Wireless Plugs, Gates (like Battle Chip Gates), P.E.T case,…
Well there are some things of the render that look like MT Framework from RE5 or 6. The Post, Fire and Explosion effects were always a speciality of the MT Framework. RE5 back then threw some stuff on me that i couldn't believe. So i will give Capcom the benefit of the doubt and say...maybe it's realtime.
thanks man. : ) here's a handful of pics from my work on DR2. There's too many to post all of them on this page, I'll throw the rest up in a Portfolio thread soon. all content copyright by Capcom Games of course a lot of other good guys worked on these scenes with me, thanks castle team : )
I pre-ordered this from amazon, should get it soon, the original was just plain fucking WIN! So I am really pumped for this one. Only problem is what to play first, this, Mass Effect 2, or Tatsunoku vs Capcom....too many damn choices!
2D gameplay is awesome, it's all about precision. I'm a fan of Capcom and Guilty Gear, and since those pixel art styles seem to read extremely well on small screens (and since I do art for mobile games), I'll go with something similar. Hey aesir, mind posting shots of your game??
Hi, My name is Adrien Debos and I'm looking for freelance work on 3D characters. 12 years of experience in the game industry, I worked for companies like Relic Entertainment, Capcom Vancouver and Arkane Studios. Feel free to contact me! Thanks, Portfolio Linkedin Email
Oh man. How could I forget Bionic Commando? That game was amazing. It was short, kind of wonky, but awesomely fun. Also the cut scenes were the classic Capcom bad-ass. (anybody else get the "FUCK IT" message when they fought the worm after dying a few times?)