Interesting. I assume that this mesh merging tool is meant to be used for the purpose replacing complex sets of modular/deco assets with a single, low detail mesh when viewed from afar? Hmm, I wonder if something similar, but meant to be used with meshes seen upclose could be useful. For instance, let's say you have fifty…
Hi everyone, For my graduation project, I chose to do a modular environment with Unreal Engine 4. I chose to go with a Tuscany Street with Sienna as a main inspiration. Here are some of my boards, and the first prop I did. I'll start tomorrow with the modular kit for the buildings, and will post some WIP as I'll advance on…
Hi, my name is Rômulo Ferreira, I'm 3D Environment / Prop / Vehicles artist. Email: romulo.professional@gmail.com Skills: - High poly and Low poly modeling - Modular and Non-Modular - Retopology - Baking textures - UV mapping - Texture creation with software like Photoshop, Krita, Gimp and mainly Substance Designer and…
Made a start on blocking out the outside of the boutique for our project yesterday. We got feedback suggesting we try to show the outside of the store to make clearer the travel and connection between the sewing room and the forest for material gathering, since the link between the locations is not very clear right now…
Usually modular kits adhere to metrics for the sole reason of snapping to the grid. eg, you know you won't have any gaps or extra geo if you know your wall kits are a denominator of 100cm widths (50cm, 25cm variants etc), and the rooms that you have blocked out are 10mx10m. If your level is "organic" and requires no…
The overall concept for this project is determining which modeling process better suits creating models for architectural visualization for real time. The target game engine being UDK. So, in a sense, polycount and modularity play a rather late role in the criteria. But with a home as small as the example, could you do it…
For sure, and despite I do play games (although what I would consider minimally) I don't think the pastime is overly related to good game design or good art, its like wine tasting and brewing, its two different aspects very little crossover. I could either play a 100 games with a complex modular level design and then…
hey, i got a question. You said the idea is to keep the modular pieces down to a minimum. So if your building a modular set. You have everything at a certain scale right? So you can put it together yourself like lego pieces. The thing i'm wondering is that, isn't it hard to put it exactly where you want? Especially the…
The rocks look better, but the cliff wouldn't be made up of round rocks like that. It would be a lot flatter and look more like a singular piece of cliff. That would be difficult to model, but making a new modular rock specifically for flatter areas would fit well with the cliff. You might have come across this tutorial…
Never feel embarrassed about being very young starting out, its actually quite lucky lol. If your thinking of doing something like this my best advice is get taking lots and lots of screen shots of what you want to re-create, its all about references. Then look at modern 3d, the (sorry everyone) Sci-Fi hall ways, believe…