Nope - change your expectations ;) You only need to select one side of a seam to use Stitch Selected. If your edges are very close together already it's probably going to be faster/easier to just drag-select in Vertex mode and do Weld Selected. Yeah, there's the "select by element" checkbox. This works slightly different…
Hi Eric, Today I tried reconstructing your Landscape material, but I'm getting this error. Even when noting is plugged-in. I'm wondering if I setup my LayerBlend Correctly. With the LayerBlend node Layer (0) is set to AlphaBlend, but when I set this to LB-HeightBlend it makes a new layer. I have noticed that all the…
Niagara is new particle system along with new node based editor. Not much is known about it but there are few things I gathered: 1. It will be easier to create custom modules (blueprints!). 2. Easier/Better integration with blueprint and code. Whatever that means. I just hope it means that exposing parameters from particle…
Literally just did this today with an 2x2 sheet using 3 channels for 12 decals to a texture(grayscale), worked quite well. I had to combine the link Fwap posted with another one that I can't find right now but it basically got rid of the bleed that was caused...It had a custom node setup with the code - return…
I came across this technique here: http://www.polycount.com/forum/showthread.php?t=131819 While the installer works fine for normal maps in PS. Is there a way to get it accurately using the material editor nodes in 3dsmax? I currently use the overlay method in the material editor using the composite map to layer the normal…
Here is a new little tool some of you may like. This macroscript allows you to quickly link hierarchies of objects by swiping the hiearchy from children to parents. (This reduces clicks emmensely.) * Quick Parent Link on Scriptspot * Quick Parent Link Docs and Download Here is a video on usage. Note it does not show the…
Hey guys, I was trying to invert a channel of a normal map by shader code in UDK. So I used the OneMinus node in UDK and I was confused with the middle grey tones ending up being a different shade of grey after inverted. What am I doing wrong here? I was expecting a mid grey color to have no change when being "inverted"…
Hi folks, if you are a Substance Designer user, I recently released two plugins which may help in your workflow: * Global Search provides extended search capabilities, lets you search for terms into multiple packages/graphs/folders/functions at a time including package functions. It also handles specific types of searches…
I started learning more about shaders in UE4 after trying to recreate a toon shader similar to BOTW, The Legend of Zelda: The Wind Waker, and Genshin Impact. Recently I came across these articles, one from Riot talking about the shaders they use for Valorant and one from Valve on how they did the TF2 shading:…
I'm not too sure what you're using for your roughness but try mixing up your details in that roughness map. I like to start with working on the overall roughness or larger details first. Normally I work with one of the Clouds nodes, maybe a Grunge or a combination of both blended together to my liking and add a Blur node…