Thank you @sacboi for your comment. I have since moved forward with a mix of subdivision and booleans and am now in the process of unwrapping and getting it ready for texturing. Despite already completing the modelling before seeing your comment, I will have a look at the two links you included and learn more about it! I…
In actual game the choice may depend on texel size. I doubt it would be something hi res enough to hide metal vs non-metal halos which could turn the whole thing into a mess. On mip drops especially. So I would do the pole metal and the whole lamp dielectric. Whatever wearing paint patches/ scratches it has. In fact even…
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You're very welcome! :-) Greetings Creatives! This week's new free music track is on my Sci-Fi 13 page: "DEATH CANYON" https://soundimage.org/sci-fi-13/ CUSTOM MUSIC Need some custom music for your game, video or something else? I'd love to help out! You can contact me here: https://soundimage.org/custom-work/ Have a…
The final project for Game Art 1, creating a Game Environment. I've learned a lot over the course of Game Art 1 and I really think it's exemplified in my work.