Hello! I knew about the Technical Artist role prior to my career shift, but after getting into the job as a 3D Artist, I started really enjoying it, and kinda forgot along the way to look into it in more detail. I've heard that Technical Artist roles are required to have a lot of technical skills across DCC Tools? With me…
since i decided to do a full body anyway, i did some work on the shoes today. i looked up some victorian era shoes and pasted them in my reference board. i don't want to overcomplicate the design so i'm pretty happy with the result! last things to sculpt for the lady is her hair strands and some final refinements. then…
My goal was to create a portrait per day for five days. I wanted to try out some of the techniques I've learned from watching Neville Page and Ben Mauro work their magic at a Creature Design Workshop at FZD last year. More importantly, it was to become more familiar with color/ texture. I've been avoiding color like the…
Ok the post after my last one is right, one per day may be a bit rushed. I would give 2 days each minimum. My weapons thread for example, most of those were 2 day jobs. Similarly at work, when i did weapons and simple props, 2 days was also my average (unless i got endless tweak requests). Of course more complicated things…
[ QUOTE ] CSS is a godsend. I recently re-did my cottage. All I did was change layout graphics and the CSS. Voila, site redesign in an evening. Positioning DIVs can be a nightmare, though, each browser seems to add a little here, take off a little there. [/ QUOTE ] Yeah...i also had the problem of positioning the DIVs.…
Hello! Ive been working on props for the final render, as well as practicing groom in houdini Here is Shadowhearts hacked off head and the knife that did it
Little progress update. I took a few days off from the project to avoid burnout, but I am back to working on it in my free time again. Most of the front doors is done with the exception being the folding arms that are attached to the top and bottom of each door. I also started laying out the interior though there isn't…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Recently finished this as a bit of practice for meeting deadlines, and just finishing a project without noodling too much. I didn't quite meet my first goal, but I did manage to finish this significantly faster than other, similar projects. Also my first actual post here - so hopefully more where this came from!