Dude i love your work, you are a great modeller, but your opinion is soooo often fundamentally backwards when it goes about technical achievements. No one forces you to use new tech and i doubt there will be great job losses due to this tech, it will just shift jobs in certain fields of the industry, why would someone not…
1) Yay! Yeah, they're still letting most- if not all -people sign up. :) When you configure the pages for your website, make some galleries; Environment and Prop seem like a good starter for you. Make sure you go and edit your images to be ticked as what category they belong to. This will allow you, when you have some more…
Always working on stuff. Even married with a kid on the way, I'm working on stuff. Give you a bit of an example of where my head was at the Past decade: 2005 - 2007 Projects at work: Tony Hawk, Gun, FarCry All semi-realistic type games in terms of subject Matter. I really went hard at Dominance War, and Comicon contests.…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
Looking for volunteers that seek to create works better than themselves, people in need of a reel. People that want to see their creations come to life in a more dynamic form of art. Work in progress, expected release February 5, 2015. 2-3 minute short for Steam Greenlight Game Unnatural Selection - 2013 Microsoft U.S.…
Now that I have your attention, the title of post is true. I will not explain how up here. Looking for volunteers that seek to create works better than themselves, people in need of a reel. Work in progress, expected release February 5, 2015. Steam Greenlight Game Unnatural Selection - 2013 Microsoft U.S. Imagine Cup…
Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…
Face-Weighted Normal Modelling Workflow for Large-Scale Environment Props Hi again. I'm going to use the jet engine that appears in my finished scene to give a run-through of the Face Weighted Normal method (FWN from here onward) used to model the large props. To see the FWN workflow in practice, check out Star…
I am currently a 3D Modeler/Animator at Lighthammer FX doing mostly hardsurface environment assets and VFX. I switch hats often (as you usually do at smaller studios). Early years Throughout the 25 years I spent diving through various interests, a similar theme was prominent through each phase: the NEED to create. Looking…