Welcome to the club. :| This is my own take on Faf stone.
I made it a year ago but here’s what I remember from the process: Don’t try
to sculpt small forms over large ones, you’re more likely to screw up what you’ve
already sculpted. If you want rock that has layered detail, sculpt one layer on
a separate plane, grab an…
hello, so im looking for 3d art career, but its very hard nowadays to find client or company that's want to hire remotely, i lived in asia country and want to find client or company based on us or uk to hire me or at least see my portfolio's, where should i advertise my portfolio's? or where's the best website for me to…
"For me the only workflow problem I encountered was sculpting the model with eyes wide open= not enough edge loops to close it." This "only problem" is precisely why characters eyelids often look terrible in modern games. Sculptor wants to sculpt the eyes wide open for the zbrush renders to look "cool" > lowpoly eyelid…
Looking for VFX Artist familiar with Unity. We have a shield hit and shield break vfx but it needs to be polished. Please reply or DM with relevant experience. Thank you.
Hello again! I am just starting up a new 2D game project and I will be requiring some voice actors who can run some quick lines for me. Concept: My project is a card game playing on a typical rpg theme with monsters, swords, spells, and items. There's a reason why monsters drop so much sweet loot and that is why players…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
sure. but thats why we have auto retopo. and if we modeled everything with nubs, we only need to add details and thus dont need edge loops etc. but ill also try modo. lol no... blender can just dream of modos skills.
Hi there, I'm a recent graduate in Industrial Design from Bournemouth University (UK). Mainly worked on Product / Graphic and interior design. Though, I have recently taken an interest in concept art & design. :) I enjoy sketching characters and giving them great personality though my clear and concise story telling. If…
Looks boss man. My only real critique is your final beauty renders. I'd love to see me them textures you made, but I can't really see anything through the dark render and your photoshop cloud filter. I know he's like a Sith Lord and all, but it's important that when presenting a model no matter how umm... dark the subject…