Hey all! This was my project for the CGMA 10-week course 'Environment Art for Games in UE4' by Peyton Varney. This was my first finished environment in Unreal, and also my first foray into lighting, foliage and utilizing modular assets in an Unreal project. And some of the modular and unique assets I made for the project.…
Thought about doing contract work? It would get you some titles, experience and some more pieces for your portfolio, and you would start to network. About your portfolio: Over all, the art is pretty good. But the lighting needs to be improved, the textures are noisy and often too big for the object they are covering and…
I've heard that UE4 can be a bit finnicky in terms of how its lighting system responds to modular pieces flush against each other. Did you encounter much difficulty there? I imagine it helps that the modular pieces seem to join together at corners.
How about using more modular assets? Perhaps, using modular assets would save time and it would make better quality rocks. I have a nice tutorial website which could be helpful for you. http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html
We're in need of a Hard Surface Environment Artist who is Proficient in building Modular Environments. Requirements: * Eye for Detail * Can work exactly to the grid * Experience in creating modular environments * 3 years minimum professional experience creating environments for console and pc titles please email…
I saw some people were making a hallway environment from a Deus Ex concept piece. I decided to give it a go myself. It's all modular and tillable. Feedback would be great. I can post the process too if anyone is interested, showing all the textures and modular pieces I used. (:
This is not usually what kitbashing means. You would normally kitbash to make your hipoly asset and then bake that down to a finished asset. Making finished assets out of other assets is just being modular. And in that case you would still bake AO for the modular pieces.
JeffRobbins Could it be interesting for you a modular approach, when you plan your environment; I have collected some links on Pinterest about modular design here , however It depends on environment that you choose. In this thread there are really great advice for all us, thanks!
I'm really glad to see someone post a texture atlas with a modular build like this. I love seeing models, lighting, etc. But it really helps to see the textures as well to gain a better understanding of how to properly use a texture atlas with modular items. Thanks!
Currently working on learning about modular pieces in 3d Environment art, Here is my first draft so far with the reference image below. This is simply the base blockout with some of the modular pieces, I will soon be implementing more and have already begun making the texture sets