If I can recall, you'll need to extend from their pointlight component or something along those lines and either turn off or edit the way it does lighting on static objects.
I'm not even sure what you're asking. I know you want to make some kind of hair and extrude something and somehow involve splines but I don't know what you're end goal is? What are you trying to recreate? In the example you show 3 things and I'm not sure which one is meant to deform, extrude, attach or path deform to the…
I was able to achieve something similar to his using trimdynamic instead of mallet fast and changing the material Also I tried drawing slow and fast but I really couldn't achieve the same look, i'm using a Wacom Bamboo and if I drew fast it looked like when you put brush spacing high in photoshop, and when I drew slow it…
okay, I don't think there should be any problems this time (I hope.) I did like suggested and switched over to OBJ for it. (not to mention major tweaks to the overall mesh in places.) Here's to hoping everything is okay. http://rapidshare.de/files/6636240/Cybernator2.zip.html if there are any problems with the model please…
just hooked up my computer and picked up a copy of ut3 anyways i cant seem to get sound i plugged in my speakers to the back but no sound anyone know how i can figure out whats wrong i sux with computers. edit: im a noob updated drivers :P edit2: ut3 looks stunnning with everthing maxed out on my new 24'' monitor i want to…
I really like using an add on for Blender called the PolyQuilt tool which works very similarly to Maya's Quad Draw which I also like, but it has even more functionality since you can work in other modes beyond vertex (edges, tris, quads and n-gons) and because your doing this in edit mode, you have access to Blenders full…
No need for scripts, convert it into editable mesh and then use the explode function. Set it to 180, and choose objects. It even asks you for a base name, which it will use for the resulting objects along with an ascending number suffix. Afterwards, just convert back into editable poly. I never knew this until a colleague…
Thanks Mark! Is there any way to toggle "Preserve UVs" if the object is an editable poly? At the moment it will only function if I have an "edit poly" modifier assigned to the object, and this is a modifier i never user because all my hot keys are already assigned under editable poly; not "edit poly." I'm definitely not a…
STORY TIME SHIT FIRST I'm a Finnish game artist, 26 years old, with a small resume and smaller portfolio. So after 9 months of moping around after I was done with the military, after I was done with my cool LEGO internship, after I was done with everything from uni related to actual game work... I got a job doing some…