new update. http://www.digitalfossils.com/Download/VoidWorld-Jan-24-13.rar Summary of changes: * A bug in Retopo tool is fixed. It may occur if try to create mesh from splines. * Some improvements on edge 'Retopo' spline creation tool. Once X key is pressed down, to draw vertically/Horizotally/X, press down Shift key…
new update. http://www.digitalfossils.com/Download/VoidWorld-jun-6-11.rar Summary of changes: * Rendering > Toggle Transparent/Solid. Also available in viewport buttons. * Texture UV Mapping Form > Options > Preference > Selection Radius. * The tool 'Symmetry Calculation by edge topologically' is improved, Modify > Edge…
I don't understand what changed with the inset/outset options. Pressing space just doesn't seem to do anything anymore. Perhaps you need me to explain better what it is I wanted? Just let me know and I'll try to document my request better :) Is ring grow/shrink in the tools anywhere? I'd like to map it to ctrl-shift wmb…
Beatkitano: It is the scale thing. I opened the box in VW and I noticed that the box is very very very very big. I opened the Object List tool in object mode and found the size of the box is (217753300 x 265959800 x 358840700). I scaled it down and exported and the file can be opened in Silo. In VW, can you click the grid…
ghib: I have done some changes regarding Curve Loop and Space Loop. The menu position of these two tools are moved up a level. I make it this way, the app will find the loop by edges, but it will find selections by vertices. So the tools will work in all vertex/edge/polygon modes. As to the edge marker idea, It has some…
Hi Istonia, thank you for your continuous updates! May I suggest another round of making Tools functionality more universal? So that they work with all Subobject-Selections which make sense and also independent of Subdivision-Level. It is a great enhancement that Bridge now works with Faces too. But it was equally cool if…
passerby: Not sure the first question. In VW, one edge must be connected to one or two polygons. New edges must be created by extruding/bridging/cutting/etc, you can't create an edge without creating the coresponding polygons. Maybe what you mean is creating an edge that cut through a polygon. If so, I would say the…
IStonia: Thanks. The primary concern is being able to set up smoothing groups for proper normal map baking. In regards to split vertices, they aren't the same. I guess I am the only person concerned here, but I've never had any luck importing objs with smoothing groups into xNormal or any other program whatsoever - which…
Beatkitano: I opened your box obj file and I saw this vertex position presentation v -29,849490 0,000015 314,905100 while the correct format should be v -29.849490 0.000015 314.905100 I suspect that the .net frame work default culture in your computer is France. If not specified, the programe will use the local computer's…
I'm trying to use this more and more, but the stability leaves a lot to be desired. I've been trying to create models from start to finish in this, using mostly connect, cut and the translate tools, and I get crashes at least once every hour. I'm quite good when it comes to saving regularly, but nevertheless it's become a…