Official mailing list: 1) http://lists.blender.org/pipermail/bf-committers/2013-August/041483.html 2) http://lists.blender.org/pipermail/bf-committers/2013-August/041487.html Reactions and some publicity can be seen here: https://twitter.com/tonroosendaal/status/367347464396742657…
I threw something together that works but has its own inconveniences. import bpy # Define your desired workspace here UV_WORKSPACE_ID = "UV Editing" bpy.ops.wm.window_new_main() bpy.context.window_manager.windows[-1].workspace = bpy.data.workspaces[UV_WORKSPACE_ID] This will open a new main window and change it to the…
Quick question: if I have an octagonal shape and I want to mirror a design on it to every face, is there a quick way to do it? Usual mirror happens on XYZ axis, so I can get to 4 faces quite easily. My alternative would be to duplicate the face and replace it manually. EDIT: actually, maybe instancing is the faster way,…
@Daew : - When collapsing a panel you need to drag its marked corner diagonally into the panel you want to collapse it into. The target panel should become dark, with an arrow indicating the direction of the collapse. If it doesn't, that means that you are dragging in a direction that cannot trigger the collapse (for…
The two most interesting ones are both continuations from last gsoc imo: Antonis Riakiotakis – Painting tool improvements Mentor: Lukas Toenne This proposal will target usability, feature and system design improvements for Blender’s paint system. Unification of symmetry and anchored and area stroke modes, curve driven…
Haha! Beat you to it. ;) Was fun to model. I didn't use any high poly baking at all. This was wysiwyg in-game final topology and bevel shader baking in Blender. Substance for additional normal detailing. @"Alex Javor" Cheers mate. Yeah, modeling in Blender is really slick. As for animation, I haven't done a lot of…
For applying properties to multiple objects you can also right click some properties and pick "apply to selected." There's no "proper" target weld but you can use Alt+M to merge vertices or if you need to weld lots you can activate vertex snapping and use right click and drag tweaking to move vertices onto each other, then…
Lovin' that Blender. Ptex! Awesome! Jed, that is a great explanation of why the 3DCursor is, in fact, awesome, and not the spawn of Mephistopheles that many people think it is. I've gotten quite used to it and miss having it when I have to go another application. Not really going to say much about Blender's UI except that…
I am not confused...and I agree they have a "right" to hire their own developers. But as history has shown, their developments are not always welcome by the Blender Foundation. Dont forget that there's far more information at play here that puts my concern in a proper context. For example, the blog post by Ton saying funds…
Heya, There is a distance setting in the Blender UV tools that I assume you've found already (obviously), as it is right there in the options for UV>Unwrap and UV>Pack Islands. It goes from 0 to 1, with the value being (I think) linked to the averaged size of all current islands. There is probably a clever way to convert…