@pior this is your best option at the moment: https://blendermarket.com/products/curves-to-mesh EDIT: I have to say it's a bit weird for me right now in the current 2.8 release. I don't get the menu to adjust spans after creating a surface from curves.
Task: I need to create a large ball of yarn/wool, the challenge being the creation of the single curve going around a sphere. I'd really like to avoid having to place individual curve points around a sphere, I could just create a curve, and extrude that around a sphere manually by clicking, placing each point/vertex onto…
Oh definitely, sorry didn't mean to disagree with you. I always get frustrated with how finicky shrinkwrap can be on more complex forms, even when used in conjunction with surface snapping. It definitely works, I've always just felt it was more of a hack than anything.
This is sort of neat, it's like ZSPheres but flat areas and surface stretching between two points is actually possible without needing to tweak the mesh after its dropped: [ame="http://www.youtube.com/watch?v=8GdT1-Ynmpc"]Blender 3d Skin modifier tutorial - YouTube[/ame]
Finished my latest personal piece, inspired by "Project Lancer" from Bruno Gauthier. model Check out Bruno's concepts in here. Very fun to train hard surface designs, totally recommend giving one of those Mechs a shot. Full Cycles Renders on Artstation
@Justo that surfaces are not shaded completely flat on both the low and high poly with the same topology which seems to add up to the issue. Changing the topology can help, but there is still some banding. I would add sharp edges on the border, as on the other side, to make these complete flat.
just set the 3d curosor tool orientation to 'None' before you pick a new location? so its a bit of a two step process right now - first set alignment via transform / surface / view, and then set position via set cursor to active or clicking with orientation 'None'
Anybody have a suggestion for how to subdivide a face selection to the same result you would get when applying a subdiv modifier set to 'catmull-clark' (to the object)? Sadly the subdivide command does not seem to cut it for this purpose regardless of what I'm playing with in the options. The surface forms it generates do…
The remesh tool (Blender 2.81, Object Data Properties tab) works very well to generate a curvature map, especially for hard surface models and it union everything so you get a curvature from intersecting meshes. To color it remove the gamma node, and use a multiply with a factor of 1 and set the color.
The fastest way I can think of is: 1. Add a curve, go into edit mode, delete it. 2. Set an Extrude distance in the Geometry panel. 3. Select draw tool, set Projection Depth to Surface and draw your path. 4. Tilt it to better fit the underlying geometry. But it can look stinky if you don't fiddle with settings to configure…