@guitarguy00 I don't think it's easy to implement without fundamentally reworking how the modifier stack and mesh editing works. There were some ideas floating around on how to design it (not implement) when Blender would use nodes for modeling and offer a procedural modeling workflow. But as of now, I don't think there is…
Cycles has issues with the shading of low poly models at grazing angles and harsh lights, like suns, Most probably that is the issue on this cylinder, not the bevel shader itself. You can get that issues on high poly models as well, but they are not that obvious, due to the face size. Bigger light sources and more geo…
it will most likely depend on what you are doing, but it wouldnt hurt to get comfortable with max either usually it should not be a problem to do any modelling in blender and import your models to max afterwards, and take it from there if need be but you are lowering your chances on landing a job with only beeing able to…
as of september 2020, are there any addons which make animations much much easier to do/understand, either making a load of animations for a single model for exporting, and ways of show casing the different animations for that model, or way of compiling a load of animations, different objects in one large scene? cause…