Been working on an App Link for 3DSMax and 3D-Coat. There was another one made a few years ago (the one you can see a video for on the 3DC website), but it was long since abandoned and didn't work correctly with newer versions of Max or 3DC. I added a few of extra features like automatically assigning flat/stingray…
(almost) finished... now we have a framework (python modules, max files via filein, C# dll file for max) where we can run the same python program with python GUI in 18 different flavors of max (2011 - 9.0) and maya (2011 - 2008) both 32 and 64 bit. (still working on 8.5 - we still have clients who use this :/ ) Now we have…
I'm just using the Render method max has. Just going through objects, selecting them per certain parameters (visible/grouped/ect), zoom up on them, isolate them, and then render it and add it to an array. Then later I take that array and add it to the controls of a DotNet flowlayoutpanel. I was saving the bitmaps to file…
I just spent two days on this : Topogun inside Maya ! \0/ Very simple to use : Click and drag to create the quad. It was funny to do inside maya. I needed to make my own RayTrace function (very simple). I'm curious to see how this run on a very low computer (I guess it's very CPU intensive). I'm a bit angry that maya…
Yeah, I can see why you'd want to use it. Although, since I'm using WPF, It's alot more difficult I think to get updating working properly. I'm using a Dispatcher, as it's called, to use a seperate thread to pass data back to the main view. I'm not sure how it works in QT though. At work they use WPF for a shader browser I…
Just off the top of my head... it might be cool if the erosion could run at different strengths based on different RGB channels. That way you could define hard areas you don't want eroded like roads, and large rocks, or soft areas like beaches and rolling hills that get completely smoothed down. You could have RGB also…
Very cool, i wonder how that algoritm works? I had some mutations that almost looked like they could take off and fly but it seems the asymetry which is kinda always there kept it from that. Might be nice to try it with force symmetry somehow? Edit: I let several simulations run on my 2nd pc, and they came out very…
If anyone is interested, I created a script for Blender 2.65, Maya 2013, and Softimage 2013 called Version Save. Basically, every time you run the script, it will check how old the file is. If it is over 5 minutes old, it creates a new version. This should hopefully help prevent against lost work from corrupted files. Bind…
Here is another video of the displacement. This time I'm showing how instanced actors can have different morph targets, since vertex paint data can be stored per actor. So there is no need to have 4 unique actors. This should save resource size dramatically if you plan to have an environment full of morphing floors and…
At that resolution (1200x700 or something) it runs at about 50-60 fps in high quality mode on a gtx 660. There is still quite a bit of optimization to do. A lot of the slowness right now is the unoptimal way the lights point of view is rendered to inject the direct lighting into the volume. I also want to implement a…