Made a quick maxscript (the usual first maxscript people probably make) http://travisevashkevich.com/Shareables/CenterExport.zip It's a export script for all Selected Objects which will center the pivot to the object, put it to 0,0,0 and export then put the object back and reset the pivot. Just made it for some stuff I was…
I only tried to use it for the modal dialog that appears when you call export selected. The provided libraries for comtypes didn't have that dialog. I created the .tlb from the .idl file and tried to let comtypes wrap it in a .py file, but it had two assertion fails which i couldn't solve. I never used com interfaces…
Thanks guys! and awesome! haha im glad there are so many xnormal tools floating around, i thought i was crazy for wanting a tool to do what i needed :D haiddasalami, those autopopulating options look handy! And that's an interesting idea to pop in models you have selected in Max/Maya/modo/etc. I dont think it'd be too…
I'm working on my little FBX Set Exporter again for 3DS Max, but I had a question about separating text in strings and into arrays. Example, having a string with object names, what character do you use to separate them? I often ends up using ¦ or ¬ because I never seen them used anywhere, didn't think it would accidental…
I made a Maya baking interface that uses Substance Batchtools for the main baking process and then Imagemagick for some additional functionality not available in Substance. The goal of the tool is to streamline and minimize baking setup time, also to get rid the need to ever leave Maya to bake. From my benchmark timing…
been working on some tools for my Ultima inspired tile based game in Unity.... - export tiles max script from max to FBX and render 2D sprites to be used in the map editor - bake script to automatically bake lightmaps for a set of tiles for a section of the map - wrote the map editor in Qt/C++. Tiles are organized by…
early slap together concept of a voxel engine in flash: demo link: http://renderhjs.net/bbs/polycount/voxel/dmo01 It misses z-sorting, shading and colored voxels but it gets me closer to approve it here at the company so that it can be used for the next game. I plan on using a orhtographic view so that I can cache a voxel…
Not trying to steal @kio's thunder here, but I'm sooo so close to being done with my brush manager for Photoshop. Been working on it for over a year, it's been one of the hardest tool projects I've ever taken on. Will hopefully be doing a beta test this month. Currently targeting CC 2015 and above unless there's…
a series of little documentation pics I created while working on a stage3D (AS3 / AIR on Android/ iOs). Its a tank game like battle city. I did manage to write an export option for sparrow / starling for their bitmap font and sprite sheet in shoebox. A font test For a collision detection I was trying out some ideas I drew…
These last days... weeks... even month to be honest, I have worked on a new script. Basically similar in functionality to what I have made with xNormal, but this time with our own bakers at Allegorithmic. I tried to simplify a bit more the usage of the script. One of the most common problem when working with the script for…