Here you go..My abandoned skate ramp~ Its a part of my character Pandaboi where he gonna do some move. Gonna complete the texture set soon (Spec, Normal, Gloss, etc). _Revel
Pre zbrush max render of a chair I'm making to go with a desk... Back with the final thing soon. ps: anyone have 3ds max 9x64 and extension 1: I just installed it and rendering seems twice as slow :(
@hatred&odium: Currently this is running in UDK, I am looking into ways of bringing down how many grass textures/planes I am using without destroying the overall quality of the grass itself. Hope to have updates soon :)
Just finished compositing for a short 3d animation. Most work was done by another dude (KIIIA, not very active around here). Was responsible for Previz, the Lamborghini, Stereoscopy and Post Production. Hope i can show the video soon too.
Some great work on this page. Darkknight - those are some pretty big ears Still mucking around in zbrush. Started with some zspheres here, I'll do some retopology soon with this since it's something I should probably learn to do.
Roughly 5X the size of an ebear, Big Bad Blobbly is a mean bean. And tough to kill to boot, when he takes hits he sprouts lil'blobbys, fast & deadly.(lil'blobbys coming soon) [ame]http://www.youtube.com/watch?v=kaQw-za1rXs[/ame]
hey thanks for the comments guys, really appreciate, yeah I want to finish this thing soon... conte: it is part of a character....even if doesn't look like..haha, I'll try to put stuff together for the next time hal: thanks man, by floaters, didn
Lots of great stuff lately! Going to start a new udk scene soon. I'm a terrible concept guy, so just roughing out some things. Its all planning stages so if you have any ideas, feedback, or whatever, throw it at me.
@deathbychris I love the color pallet for that alien guy @evillair nice sculpts man, those hellraiser ones are spot on, but the giger one looks kinda mushy... @Pior the image actually saved as "210_realsize" thanks for the positive feedback on this :), it shall have its own thread soon.
Moved to the new place without internet for a few days, so got the high poly almost finished. Bolt, stock, few other small details to do. And yes EQ I will go back to working on a baked out proper low poly asset soon. M3A1