You should multiply your AO onto your diffuse/spec maps, i'm not sure why you would need another slot for this? If you want AO for environment stuff(on a 2nd uv channel) that feature is already there, just make sure your mesh has 2 uv channels and load your texture in the AmbientMap slot. You could also just duplicate your…
all you need to do is invert the green channel in your nm. [edit] you seem to be getting stranger issues than i am here, but for certain you need to flip the green channel. Take some time and read through the tutorial.txt file and make sure you're not doing anything weird, make sure your model is nested inside /base/ as…
Hey guys. I am using 3ds max 2010 and when I exported my mesh to marmoset I had most of my seams visible. After some reading here and there I finally flipped the green channel and it is looking pretty good now.Just one more thing it is not clear for me now: sorry if it is covered before cause I did not read every single…
Hey guys, I'm having some big problems so here I am :). Not sure of the exact problem, but I have huge marmoset problems, to the point where it prevents people from properly critiqing my work (see here: http://www.game-artist.net/forums/finished-projects/11401-p38.html ). So I'm going to just go step by step with pictures…
What do you mean by "weird artifacts"? The only thing I can think of offhand is try to change the shadow distance under the render tab. You really want the shadow distance to be the lowest number possible without the shadows disappearing on your model. You can also try to increase the resolution of the shadows press the…
Hey guys. Been following this thread and trying to find out what the problem I'm having is, and two people have had it, but no one seems to have been able to answer them. It's to do with the "striping" issue. Here's what I have right now. Now the issue is this: -The model right now is using a 2048x2048 24bit tga diffuse…
EQ: Some weird stuff in the samples pack you released, for example why is the normalmap 4096x4096? It was clearly baked at 2048x2048 and up-scaled... Also, why do the normals for the little painted thingy look like this: Those normals don't make any sense, surely they should be a perfect match with the underlying shape and…
Ok I guess I have to ask a noob question, sorry if this has been asked before. Im working in marm for the first time and I want to change my resolution but I dont seem to even have the file it says to open to do that, and I dont seem to have the correct program to open .cfg files. If someone could help me out with that, it…
Blending materials? like with vertex colors? Sorry that's not possible as far as I know. 20% opacity, with a opacity/alpha texture? That is possible, place your alpha texture into the alpha channel of your diffuse texture and save it as a uncompressed 32 bit tga. Then load it into Marmoset, change the Blend Mode to Alpha,…
Thanks for making this available for the community, it's a really nice tool to have in our arsenal. I don't have anything to post at the moment that isn't protected by NDA, but suffice to say it looks great and is working splendidly on my system. Here's my shortlist of feature requests for a future version, if you guys are…