Hi there im having a trouble with modeling 1 shape.Its a roof. This is where im currently at: I've worked out sketch earlier and stuff,can't scan the pic right now. Anyway,i know the shape i want for the roof,i thought i'll make it,but im stuck. Here's illustration of what i want to make with roof Basically,i know i can…
So this a little weird and out of the subject area, forgive me... Imagine I have a compound curve mesh like a bowl and the walls of the bowl have a varying thickness. Say I wanted to unfold this bowl flat, as one would for papercraft, but wanted to retain the thickness of the walls. Is there a software, a script, anything…
:shrug: why not. The secondary images show where I built one object, then didn't like the shading on the transition from bevel to flat side, so I added some control edges. And just for giggles I built the front faces of one with nurbs to see how much better or worse it would be for this object than sub-d. Geo 1 has the…
Hello Polycount Forum, I was wondering if you could give me a hint on the best way to cut out a shape like this in a curved surface like a cylinder whitout deforming it. This is suppose to be a chrome material so any deformation in the vertex shows up easy :/ I tried to do it from a low poly cylinder runnnig some insets in…
But if i change it after i cleaned the mess of the chamfer it will fuck up my mesh. So i asked you: 1. clean up after the chamfer or... 2. no clean up, just put the chamfer on the perfect prepared mesh But than: And yes, you need this. otherwise, the mesh will not look very clean. you only need a few. to define the edge…
That's quite simple actually,image below. Basically you create a bunch of circular splines with interpolation set to 1 step and you place them by dividing 360° by the numer of circles for each ring,then you do the math for the outer big ring,in this case is 8 steps, and then you convert the big ring to editable poly while…
So i got a PM from n88tr asking how i make cylinders inside of other shapes, so here are a few gifs: 1. Easy way to do what is shown in his example 2. Doing a cylinder inside of a box You'll notice i didnt make a full edge selection when i bridge here, sometimes modo likes to screw this sort of bridge operation up, so you…
thanks, that's actually far, far better from what i did. there is still a minimal offset, but I think that can only be decreased any further if I throw more geo at it. I guess what happens is: 1. Bend modifier is being used on unsubdivided geometry 2. After bending edges are properly (round) distributed 3. BUT, when…
No need for that tbh. Now you've picked let's say 40 segments. so the 40 segments means. 1. You have 40 lines (edges) going around in a curve. 2. i want you inbetween one of those edges, cut in /add another Segment, doing so, you already have "support loops" from your original cylinder. Following along? 3. Check the…
- hand placing is the problem because there is a certain pattern that i can't figure out, there is no blueprint, i have one like it at home but i'm not a mathematician, i don't know how to calculate angles lol it looks intuitive but it's not, like the degrees from one hole to another between each ring, varies, i don't…