Hey everyone I'm new to Polycount ,and this is my low poly scene based on the game League of Legends. Completed in Blender and Photoshop. It was really fun to do :D
Zantetsuken, from Final Fantasy. 998 tris :) Modeled in Blender 2.74 Textured in Quixel Suite [sketchfab]46027a5e689c4a22b02cac1c38956ddc[/sketchfab] Zantetsuken by Paul N. Larkin on Sketchfab
It's just some Blender magic with nodes. I may get rid of it for the final version since it doesn't really add as much to the overall look as I tought it would.
@Slayvin You're right in many point, but how I dont know how use the mixed textures (mirrored and not) in Blender uvmap, I did a unique uvmap for the model.
First time mixing low poly with pixel art, it was very fun to make though. Both modelling and texture painting were done in Blender. 786 tris 128x128 texture