i use the selfillumination for faking SSS. So basicly i have a falloff set up in max. The more the light hits the sruface the more it will be illuminated. the map defines which areas are more illumnated, the nose for example has no real bones, so the light can go thorugh it easyly. Thats the reason why our noses are a bit…
[ QUOTE ] Nice work so far. Especially the jaw. How did you model that? Did you use box modeling or modeling from plane? I always use plane for modeling a head (starting from the tip of the nose) but I´m having trouble to make a good "joint" between frontal and side-view. [/ QUOTE ] I first made a strip that defined the…
[ QUOTE ] the fatladysings - You should definitely define his facial features some more, the ears look rough still. Are you using reference? [/ QUOTE ]I did use some reference and in Mudbox the ears are quite detailed. I think the problem is that I made the lowpoly before the highpoly and some shapes are a bit different…
Looks pretty great MoP! I dont know if youre planning on revisiting this guy or doing any more work, but I'd say he could use a bit more medium frequency detail. You've got some fine wrinkles, skin bumpyness, etc. You've got the major forms...but seemingly missing the inbetween forms. The jaw looks a littl sharp for the…
Ramucho, actually I don't really have a clue ha! First I put a default Max skylight light in the scene, clicked lighttracer and redered but it looked too ghostly hence I added a directional spot to brighten the lighting and an omni as kicker light. Don't know if the 'lighttracer' thing was still active tho... That one…
Weiser_Cain, I always triangulate my meshes if they're not for sub-division or highpoly stuff. I tend to leave them in quads when "roughly" working an area, so that i can select loops and rings and stuff, then when i think the geometry is getting close to final, i flip edges and triangulate it all so I can see all the…
cool stuff Jaco, looking good and buddhismique I think the muscles are to defined for a fat guy like he is unless working out with his arms and drinking alot beer No seriously, I feel he needs more fat, creasing greasy fat on his body, sumotakling down your teachers to the dusty ground they belong. His biceps is very…
[ QUOTE ] I use the term mid-poly all the time Not coming down on you or anything gir, but I doubt most people here have modeled anywhere near as many heads as that in our entire careers. Maybe he should get experienced with the basics before doing something like that. [/ QUOTE ] it's cool Per don't worry. at the end of…
Japhir, not bad... certainly coming along well. Default is right though, you should go in with some harder brushes and pick out planes that light hits, to better define the volumes and shapes that the mesh can't get. I hope you don't mind, I did a quick paintover to show what I mean: Basically I think your light sources…
Razor: ack, i get so crosseyed when working on something for long... a mast, duh! I'll see if i can still put something so large in, in the limited time i have left. I'll definately see about those rims on the chest, and maybe making the icons look better And yes Irritant, proper gamma would be much better than bloom. You…