I've abandoned the 'strip modelling' method for now - until I know more about edge loops in general. So I re-started this using a box-modelled 'utility' head I made. Too bad the movie sucks, I hope to dress her as Bill Sienkeiwicz's graphic novel Elektra. Cheapie - my nine year old daughter (looking over my shoulder as I…
Kill: there should be a really quick way in max to add extra edge loops to get the extra edges, i know there is in lightwave. I think thast really something you would do in the spec map, and not normals. I also use extra border polys to make it look like a seemless transition too, you can see here unsmoothed:…
a design ive made for crazy (not really) plane design (50 s era, gone mad) does any one else do this, make plans with splines, i love it for getting the forms really right after some quick scetchin. oh and heresthe model yo needed some high poly lovin, woot woot 4k of tris, my head is spinning. decided to model with…
[ QUOTE ] Nice work so far. Especially the jaw. How did you model that? Did you use box modeling or modeling from plane? I always use plane for modeling a head (starting from the tip of the nose) but I´m having trouble to make a good "joint" between frontal and side-view. [/ QUOTE ] I first made a strip that defined the…
Weiser_Cain, I always triangulate my meshes if they're not for sub-division or highpoly stuff. I tend to leave them in quads when "roughly" working an area, so that i can select loops and rings and stuff, then when i think the geometry is getting close to final, i flip edges and triangulate it all so I can see all the…
[ QUOTE ] Weiser_Cain, I always triangulate my meshes if they're not for sub-division or highpoly stuff. I tend to leave them in quads when "roughly" working an area, so that i can select loops and rings and stuff, then when i think the geometry is getting close to final, i flip edges and triangulate it all so I can see…
[ QUOTE ] Still trying to learn to model heads I think this first one was my best attempt: If you could hard critiq the anatomy and loops of the first one it would really help me [/ QUOTE ] nice head vitor, you have style, i think you have good talent, just keep working working working. the crit already posted is good, but…