Another great update Jeremie. Congrats. I know I always ask for this and I know Sebastien said a revamp of the shelf is on the way but, what I really miss the most is a sub-folder shelf system. This would make texture/alpha organisation so much more user-friendly. Also, is there any plans to implement some sort of baked…
Seriously, "merge texture sets" was requested back in 2014. It's 2017... I appreciate the products, but this is infuriating to me as a customer! Especially as the "last free update" for painter before they all become paid updates. I am NOT paying another update until this feature is settled into painter. I have lost LOTS…
Awesome update Jeremie! Digging these changes: [Shelf] New baked lighting filter with environment input (good for generating a good base for handpainting diffuse-only stuff) [Export] Allow to specify the width of the padding (in pixels or infinite) [Viewport] Add composited normal map (normal+height+bake) to the solo mode…
[size=+3]SP 1.0.2[/size] Main Changes* Fixed: [3D View] Custom shader parameters are separated by a large space * Fixed: [Export] Missing sRGB conversion for Unity4 preset * Fixed: Possible Crash when loading fbx meshes * Fixed: Crash sometimes when loading simple obj meshes * Fixed: Computing bar stays blocked to 100% at…
SP 1.6 Substance Painter 1.6 is here for an even smoother experience with this huge update! That means improved the performance of 4K painting, and we simplified the material layering workflow with new drag and drop features. For example, when drag-and-dropping a material in the layer stack while pressing Ctrl (CMD on Mac)…
[size=+3]SP 1.1[/size] Main Changes * Added: [Effect] New Material ID mask creator * Added: New doted white/black line for the brush gizmo * Added: New angle follow parameter * Added: New backface culling parameter * Added: New Lazy mouse parameter * Added: [Layers] Support for multiple selections and management * Added:…
SP 2018.2 The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2. Added/Changed * [SSS][Viewport][Iray] Generic subsurface…
[size=+3]SP 1.3.3[/size] Known issues: Clean action does not delete unused data from the project until a "Save As..." Changes: Update Substance engine to v5 Add software version and project name in the title bar Sanitize TextureSet names and Smart material names [Shelf] Add new environment maps : Bonifacio aragon…
[size=+3]SP 1.0[/size] Main Changes* Added: Custom Shader Support * Added: 4k resolution support * Added: Sample character projects * Added: Display progress bar for long computation times * Added: [Export] Add a dilation pass before diffusion postprocess * Added: Command line arguments in SP for simple operations * Added:…
SP 2018.2.3 Substance Painter 2018.2.3 fixes a bunch of issues, includding some regressions introduced in the previous release. Here is a recap of all the fixes and changes since the Summer release: 2018.2.3 Fixed: * [2D View] Unusable 2D View * [Crash] Switching from UV projection to tri-planar projection leads to a crash…