I'm so glad this concept was chosen. This is my first time on the monthly noob challenge, so hello all! I'm going to try to go for some really stylized sculpting in ZBrush. Here's my rough block-out in maya: And here's my photoshop breakdown, highlighting modular geometry and noting down the unique items (quite a few!).…
Started on textures today, even though I'm still not done with some of the models! However, I think I'll be able to get some things into UDK tomorrow. I'm really enjoying hand painting textures so far. Fidrik - There are so many things you can change and adjust for lighting like the light radius, falloff, and intensity…
Hopefully ill have time to do this challenge, need to try environment art at some point... Anyway the pipeline to UDK is relatively simple and theres a lot of tutorials that cover it, without searching i know eat3d have some awesome tutorials for UDK, one of the better ones has stuff about particles lighting materials etc.…