Here's a super crude update of my progress with the layout. Took a break from the tree and started figuring out the terrain that it sits on. First mistake I made was using a polyPlane with no thickness and using dynamesh with it. Apparently ZBrush doesn't like that so I had to salvage what I had already sculpted by using…
Tw1tch! Thank you! I don't know if there is a real right way or great way to do trees but my strategy has done the job so far. I try to give bark, and tree knots, and crevices a bit of dimensionality as though it's just kind of growing out of control a little. In Zbrush I build all of that up with the ClayBuildup brush.…
@Tree-Turtle: I suggest you try the high poly! This is seems to be a good place to experiment. I got a little further on my sculpt, I'm dubbing her Queen of the Waste! She stole the German WWI helmet from a wrecked museum and found the Lacrosse goggles. The mouth guard isn't authentic Japanese samurai, it's just a…
"Life is because of the gods; with their sacrifice, they gave us life. ... They produce our sustenance ... which nourishes life." --- I'm excited to show you "Sacrifice". This is my latest personal project, created during my environment art mentorship with Alex Beddows & Skill Tree. The environment was inspired by the…
Hello everyone, I am in the process of creating a stylized environment piece, inspired by some Lord of The Rings ruins. I want to create a ruin that is abandonned in the middle of a dense forest. At the same time, I want to improve my vegetation skills. The centerpiece was sculpted in Zbrush. First pass on centerpiece:…
I love the look of the temple so far. Can't wait to see the final scene. What could be really nice is a big gratuitous fountain in the middle where the biggest tree is, water makes for nice contrast/reflections and adds details. The more traditional fountains have a lot of cool things to model/sculpt…
Hello! My name is Shelley and KristaW and I are officers of our school's ZBrush club. Today we hosted a sculpt Jam where each participating member picked a critter from your evolutionary tree to sculpt. We have a tumblr post here with all the entries:…
looks cool, like the concept images. I agree with KyleH about the feet. What i like about them in the concept is that they seem like she could be agile and while they are big in the latest image i could definitely see her walking around without problems, not getting the same feeling from the sculpts. They seem a little…
Hey man, this is coming along. I agree with PixelMasher, there's no way you're going to bake this down to one map and have a texture that looks any good, much less one that picks up any of the details you are putting into it right now. Another way you could bake down some specific details and keep your texture resolution…
Alright, I'm definitely in need of some advice here. I'm trying to tackle building trees like the one seen in the back here: And this is what I've done so far, just trying to figure things out: I want them to have large roots that I can drape down walls and across path with a bunch of foliage place on top. My problems come…