A scene built in Unity Engine for a game projects class. This was a helpful exercise to learn the systems of Unity including terrain sculpting/painting, lighting, and post-processing. * Trees & Foliage were imported for free from the Unity Store.
I use Cinema 4D on a daily basis. As far as I am aware, there are three issues with using C4D exclusively with the Quixel Suite: 1. C4D does not bake normal maps between different meshes only between different sculpting divisions. Workaround - use the XNormal software (free) for baking normal maps instead. Also consider…
So I've spent today sculpting a tree base in zbrush... This tree will be widely used around my UE4 level... so right now this sculpt has 3 subtools... 1 x tree base 2 x branches I'll be reusing the branches to build 3 or 4 variations to place around my scene... since in the concept some of these trees look pretty tall in…
@Dataday i am not going to quote your last post because you did not make any new points to refute the two issues which i pointed out. you just seem to be angry that someone would challenge you and explain why certain assertions are false and certain advice is bad. who is kicking the bees nest here? if you want to make…
Update time, so I have worked on the trees. This involved first modelling a base tree in Max and unwrapping which was easy enough, due to the size of the trees and their use in the scene as a frame not a focus I decided to capture as much information in the bark material as possible to avoid having to do a sculpt. I am…
It would likely distort the UVs a bit, but if you have some headroom there, moving back the lower jaw origin/joint would help a lot. Right now, it seems to sit below or even in front of the eye while it should be a good bit behind it. See your references (the blue dragon at the top left might be a bit hard to read, but the…
Only the bottom half? haha I guess that confirms it, the tree sucks. Texture Sheets / Wires here How I did the Tree I made the basic shape of the tree with zSpheres (image here), made the adaptive skin and then sculpted more shape into it (sculpt image here), I then sculpted it further with the intention of baking detail…
That is a lot of hard surface...! Gonna pick the house this time, it seems quite difficult with all the rock sculpting and this huge tree... I hope i have time to finish! Notice: Did the artist in the factory spell "MAHT" wrong? Isn't it "arbeit macht frei?" meaning "working for free"?
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We tend to use a lot of evermotion trees as a base but im working in VFX. The same principles still apply though. We have had lots fo requests for custom trees in scenes of late and we have found the easiest way is just to start from scratch. Tidying up a pre made high poly tree is immensely time consuming and either way…