On top of what Vic mentioned, in the dark enviro, there seems to be a lot of black assets. Make sure your texturing typically falls between values of .3 to .7, it'll make it easier to light.
You can change vertex size in Blender by scrolling down in the Themes menu in Preferences. The default is 3 pixels, which feels very close to the tiny object origin in size. I doubled that value to 6, which is closer to Modo's default vertex size and also makes it easier to select vertices.