Thanks @pior Yeah i am really enjoying it a lot, even though I've never been big on cartoony styles, I am enjoying how it puts all the focus simply on the art and then technical matters are pretty straightforward it is just so nice that iterating on a characters design is so quick and easy there is little reluctance to do…
Thanks :) I'd love to play with shaders for another project but right now I'm putting practice into realism. Definitely have some cool references for colour though.
Hello! My name is Ruslan and I'm looking for a job as a Concept Artist. I have more than 3 years of experience as an artist in different gamedev studios. Also I have a bachelor degree in art. Topics that I like: * Sci-fi * Fantasy * Ancient/Medieval history Styles that I'm into: * Realism * Semi realism * Low-poly My…
How do I get extreme realism? I scuplted this in zbrush, also fine scuplted the surfaces... then baked them onto low poly retopo model in substance paitner. imported to blender and then aplied the basic textures like normal, diffuse and spec idk if it was spec I think so...or glossines I don't remember.Occlusion map maybe…