I've created a low poly (~450 triangles) male human model in 3DS Max, and have brought it over to Maya for rigging. Following a tutorial on creating IK controllers, I've got most of them properly set. But I have an issue with the spine IK, where the chest's spine bone only rotates horizontally, and not vertically. The…
I need some help. I fixed the normal and the seams as best as I can, so then started to rig it. So when I rigged it (blender) the 2nd IK pulls the elbow resulting in stretching. I've noticed in many tutorials that the inner IK should be away from the mesh, but it just stretches the mesh. Can any tell me what I did wrong?…
Maybe you can try and HD Ik chain. It works well for mechanical joints. In this example grab the brown box, and move it around. The shoulder and upper arm joints have their axis disabled in the Hierarchy Panel > IK. https://dl.dropboxusercontent.com/u/2904948/Tutorials/ArmRigIK_HD.max
Another update on that same pose. Will add more poses in a moment tho, adding some IK to her legs, was sort of annoying to fit them to the board without IK ;P The concept pose! ^^ Almost Fixed some contrast on the textures aswell. Fixed the face too